It should be noted that regenerating the code does not solve the issue either. Sadly it is not one model exclusively either, every model I import has this issue. Longer logs should be posted on a paste service and linked here. Screenshots of logs are not acceptable) from the Console tab or terminal and steps to reproduce the bug in your workspace. If applicable, include game or build logs (full logs, do not crop them, in text format, Make a workspace only with elements crucial for the bug. Keep in mind your workspace of the project is not minimal reproducible example. Workspace, export it to a shareable ZIP file, and attach it to the ticket. If the bug is related to the workspace, always provide a minimal reproducible example If applicable, add screenshots to help explain your problem. It should be noted that one time I forgot to change the pivot points on a model and when I did the animations did work (but broken of course), then I fixed the pivot points and the issue continued. How it looks is that I define the model, save the changes and then in-game the model does not animate and when I open the model's animation settings it appears like no animations have been set. In other words I can't animate my models and the software doesn't show it us a bug so I can't exactly find why either. However when I export it to MCreator everytime I set the animations they are automatically reset after I press the "Set new animations" button. I made an entity model with BlockBench and exported it. If I convert it to Animated Java Model, half of my mesh disappears. Choose the ones youre interested in and install them all at once. This mod installer works as follows: Choose your Minecraft version (from 1.4.5 onwards, although the recommended versions are 1.7.1.0, 1.8 and 1.8.9). Is there a plugin that I need EDIT: right now it's a generic model, I don't know if that has something to do with it. The program offers us a control panel from which we can choose which mod we want to download. In the export tab, I don't have the option to export to have, just the animations. So here is a proper example of the issue. I'm searching into a lot of tutorials and I don't see what I'm looking for. Of course, the mod will not introduce a new model of behavior for characters and mobs, but it will be able to hone the existing one. Saw a post with the same issue but no provided example or model:
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